Nov 21, 2007, 05:27 PM // 17:27
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#1
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Why are MM heroes the first to die?
Title is pretty self-explanatory. Every time I take a MM hero with me, it's the first to die. And I only have one with the superior death magic -75 health rune. The rest are all regular with Ghial's Staff. It's like they don't get healed when they're sacrificing health. Anyone else have this problem?
Last edited by Tender Wolf; Dec 24, 2007 at 05:33 AM // 05:33..
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Nov 21, 2007, 05:32 PM // 17:32
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#2
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Wilds Pathfinder
Join Date: Dec 2006
Location: That one place with the trees, mountains and snow
Guild: Ember Power Mercenaries [EMP]
Profession: Me/
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AI always goes for the ones with the lowest health, but personally Necromancers are one of the most weak profession when it comes to defense.
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Nov 21, 2007, 05:37 PM // 17:37
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#3
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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taste of death, problem solved
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Nov 21, 2007, 05:53 PM // 17:53
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#4
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Wilds Pathfinder
Join Date: Oct 2007
Guild: [BAAA] guest me NOW
Profession: Mo/
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What is your MMs Build?
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Nov 21, 2007, 05:53 PM // 17:53
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#5
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Jungle Guide
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Throw in Dark Bond too for some more protection. Doesn't require much in Blood Magic points to fit the heroes.
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Nov 21, 2007, 05:54 PM // 17:54
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#6
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Frost Gate Guardian
Join Date: Oct 2006
Guild: The Black Hand Gang [BHG]
Profession: W/
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Yep Dark Bood on hero MM ftw
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Nov 21, 2007, 05:55 PM // 17:55
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#7
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Forge Runner
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Quote:
Originally Posted by Alexandra-Sweet
AI always goes for the ones with the lowest health, but personally Necromancers are one of the most weak profession when it comes to defense.
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That would depend. If your necro gets attacked by melee, IP and enfeeble (any version) will go a long way.
Quote:
itle is pretty self-explanatory. Every time I take a MM hero with me, it's the first to die. And I only have one with the superior death magic -75 health rune. The rest are all regular with Ghial's Staff. It's like they don't get healed when they're sacrificing health. Anyone else have this problem?
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How much health do you have? I find that running heros at 500 to 600 health does miracles for their survivability. Due to sup rune, the MM I have is lowest with 505 health.
And to counter the "they sac more this way" argument - this is for heroes, which profit a lot from high health.
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Nov 21, 2007, 05:59 PM // 17:59
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#8
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Because they get trigger happy with [skill]Blood Of The Master[/skill]
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Nov 21, 2007, 06:06 PM // 18:06
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#9
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Oshkosh, WI USA
Guild: Exile Champions of Heroic Order [ECHO]
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My MM heroes do not normally get killed.
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Nov 21, 2007, 06:08 PM // 18:08
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#10
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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Actually my jagged is usually the last to die of my 3 necros. Typically it is my spiteful that gets offed 1st because he has to actually actively target the enemies
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Nov 21, 2007, 06:08 PM // 18:08
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#11
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Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
Originally Posted by Tender Wolf
.. with the superior death magic -75 health rune.
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You really shouldn't have a superior death on a hero. Hero's don't manage their health as well as humans, they're not as good at staying out of trouble. I would recommend a Major Death Magic, minor soul reaping, 2 attunements, and a Major vigor for runes. With 4 survivors and 1 bloodstain insignias. That way you sacrifice some functionality for maximum health - my MM heroes work fine with that setup. Also, equip it with Blood of the Master and Heal Area - they do a good job of healing the minions and don't use heal area when enemies are nearby.
Btw, for skills, I give them 4 minion skills, BotM, Heal Area, Vile Miasma and rebirth (sometimes Deathly Swarm replaces a minion spell). Attributes are all in DM, SR, and HP.
Last edited by Quaker; Nov 21, 2007 at 06:11 PM // 18:11..
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Nov 21, 2007, 06:10 PM // 18:10
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#12
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by Tiny Killer
My MM heroes do not normally get killed.
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Same. I use minor runes on all heroes tho. Makes them less of a squishy
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Nov 21, 2007, 06:10 PM // 18:10
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#13
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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[skill]Aura of the Lich[/skill] + [skill]Signet of Lost Souls[/skill] = happy MM hero.
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Nov 21, 2007, 06:11 PM // 18:11
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#14
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Krytan Explorer
Join Date: Sep 2006
Location: USA
Guild: SSW
Profession: E/
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My necro heroes tend to get targeted by enemy AI in general. My MM doesn't use BotM much, so I know he's not killing himself with that. My heroes also have more health than me since I haven't used runes on most of them (except vigs, vitea and/or attune). My Livia (blood) and Olias (mm) seem to be the favorites when it comes to punching bags for the enemy AI. Go figure. Prot monks are their friends. =)
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Nov 21, 2007, 06:11 PM // 18:11
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#15
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Frost Gate Guardian
Join Date: May 2007
Guild: cause we are crazy (cwc)
Profession: E/
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my MM heros have sup death and take death nova dark bond and taste of death, he never dies.
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Nov 21, 2007, 06:41 PM // 18:41
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#16
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Quote:
Originally Posted by Quaker
You really shouldn't have a superior death on a hero. Hero's don't manage their health as well as humans, they're not as good at staying out of trouble. I would recommend a Major Death Magic, minor soul reaping, 2 attunements, and a Major vigor for runes. With 4 survivors and 1 bloodstain insignias. That way you sacrifice some functionality for maximum health - my MM heroes work fine with that setup. Also, equip it with Blood of the Master and Heal Area - they do a good job of healing the minions and don't use heal area when enemies are nearby.
Btw, for skills, I give them 4 minion skills, BotM, Heal Area, Vile Miasma and rebirth (sometimes Deathly Swarm replaces a minion spell). Attributes are all in DM, SR, and HP.
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I have never ran a MM with anything less that 16 DM
And why give them 4 minion skills? 2 is more than enough
Rebirth is really really really bad on a hero
But well, maybe it works for you... Just stating what I feel
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Nov 21, 2007, 06:57 PM // 18:57
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#17
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Quote:
Originally Posted by Tender Wolf
And I only have one with the superior death magic -75 health rune.
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Quote:
Originally Posted by Tender Wolf
It's like they don't get healed when they're sacrificing health.
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/thread
Signet of Lost Souls+Prot Spirit=hero invincibility.
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Nov 21, 2007, 07:09 PM // 19:09
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#18
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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jagged bones + animate minions ftw. Bring death nova and taste of death and a sols. Your mm should be set
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Nov 21, 2007, 07:20 PM // 19:20
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#19
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Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
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I, too, have noticed that when a friend of ours takes his MM Olias out, Olias is about as useless as tits on a boar with the DP he rapidly accumulates (he goes down fast and stays down a lot). For some reason, he seems to have the AI of a touch necro no matter what the skillbar. Or at least that's how it seems.
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Nov 21, 2007, 07:34 PM // 19:34
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#20
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Frost Gate Guardian
Join Date: Jun 2007
Guild: Syag
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all my MM heroes have 16 DM and they are usually the ones who die last.
Skills are: BoTM, Death Nova, Explosion (forgot spelling), 4 mm skills, Res chant.
In my experience, as soon as my MMs sac health, other monk heroes heal them immediately. No need to worry about MM
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